A negotiation game about solar panels, farmland, and the future of energy
Kandel is a small town in Rhineland-Palatinate, Germany โ at the heart of one of Europe's largest solar energy debates. In 2022, a proposed freiflรคchenphotovoltaik (open-space PV) installation sparked a regional controversy: hundreds of hectares of agricultural land potentially converted to solar.
This game uses a fictional 50-hex map of Kandel to simulate the trade-offs four stakeholder groups face when deciding where solar panels should โ or should not โ go.
Each group votes to restrict (protect) or prefer (develop) hexes across three rounds: Restrictions โ Preferences โ Conflict Resolution.
Mature woodland with high biodiversity, carbon storage, and visual amenity. Citizens value the view; ecologists value the ecosystem.
Cultivated cropland. Produces grain and vegetables with moderate soil quality. Loss of food production is the main concern.
High-yield farmland with premium soil. Often vineyard or orchard. The most economically valuable agricultural land โ and the most contested.
Residential areas. Citizens worry about visual impact, glare, and the loss of community character โ not food or ecology.
Meadows and pasture. Moderate ecological value as habitat and carbon sink. Often grazed by livestock.
Already paved or built. No agricultural or ecological value โ but restricting it means lost opportunity for urban solar development.
All groups vote on all 50 hexes. Restrict a hex to protect it from PV. If no one prefers it, all groups that care about that land earn protection points.
Vote again. Prefer a hex to build PV there. If built, all groups that care about that land lose impact points.
Hexes with both restrict and prefer votes go to negotiation. No automatic scoring โ discuss, trade, and decide.
Configure scoring values for each group. Restriction = protection value (PLUS). Preference = impact value (MINUS).
| Land Type | ๐พ Farmer | ๐ Citizen | ๐ณ Environment |
|---|---|---|---|
| Productive Agriculture | |||
| Arable Land | |||
| Forest | |||
| Grassland | |||
| Settlement | |||
| Sealed |
| Scenario | ๐ญ Industry |
|---|---|
| Preferred + has road | |
| Preferred + no road | |
| Road restricted | |
| Others preferred (road hex) |
| Hex โ | Land Type โ | Road โ | ๐พ Farmer โ | ๐ Citizen โ | ๐ญ Industry โ | ๐ณ Env โ |
|---|
Consensus and conflict analysis for Round 3 negotiation.